Kloz · city

Kloz City

Kloz as a place you can walk around. Every downtown building is a real screen in the product, and every house south of Main Street is one lead being worked.

Five rooms, in the order the work happens. Or click any building to open it.
--:-- 6:12 PM Drag to pan · pinch or ctrl+scroll to zoom, 0 resets · click a building or a house
Working0
Traced0
Reached0
Booked0
Handoffs0
Missed0
Remaining0
NowStarting up.
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How to read the city

The cast: one character per action

How to read the city

  • Downtown is the product. Seventeen buildings, one per real Kloz screen, grouped into the app's own four sections: Work, Pipeline, Insights, Setup. The sign carries live state.
  • Twelve of them open. Click a building, then Walk inside, and you get the room where that part of the product happens: a market of leads, a sorting hall of texts, a records archive, a control room placing calls, a closing table, a training academy.
  • The neighbourhood is the work. Every house is one lead. A stage chip appears as the lead moves, and Kloz agents walk the streets between downtown and the door they are working.
  • Night is the contact window. Past 9pm the city goes dark and the streetlights carry it. Drag the city day slider to watch it happen.
  • Two clocks, on purpose. "Now" is the real time where you are. "City day" is the town's own compressed day, about a minute end to end, and it's the thing driving the lighting and the crowds, which is why the speed control sits with it. Neither one decides anything: real calling hours are enforced by the product, not by this page.
  • Everything is simulated. The campaign, the leads and the numbers are a demonstration, not a live account.

Credits and sources

Pixel art from the Modern Exteriors and Modern Interiors packs by LimeZu, used under licence.

Homeowner names are fictional. The campaign, leads and figures shown are simulated.